- Snapshot 7 (November 3, 2026) lets Strays spawn in six frozen and mountain biomes.
- Wearing any piece of leather armor stops Zombies and Skeletons from turning into Frostbites or Strays.
- Being on fire now counters the Freezing effect, much like leather armor.
- Strays and Frostbites can also spawn in the new Ice Caves biome.
- Snapshot 8 makes all undead mobs immune to Freezing.
Minecraft players heading into snowy terrain should be ready. In 26.4 Snapshot 7, Mojang expanded where Strays, the cold-climate skeletons whose arrows slow their targets, can spawn, adding six more biomes.
The same snapshot changes mob conversion rules. Zombies and Skeletons stuck in Powder Snow will not turn into Frostbites or Strays if they wear leather armor. For mob farm builders, that changes how traps should be designed.
This article summarizes Mojang's official release notes for Java 26.4 Snapshot 3 through Snapshot 8. Every feature is still in snapshot testing and may change before release.
Quick answer: In Minecraft 26.4 Snapshot 7, Strays now spawn in Deep Frozen Ocean, Frozen Ocean, Frozen Peaks, Frozen River, Jagged Peaks, and Snowy Slopes. The same snapshot stops Zombies and Skeletons wearing any piece of leather armor from converting into Frostbites or Strays in Powder Snow. Being on fire also counters the Freezing effect, like leather armor does.Six New Biomes Where Strays Spawn
The Stray is a cold-climate Skeleton variant. Its arrows inflict Slowness, so targets move more slowly. Until now, Strays were best known for appearing in Snowy Plains and Ice Spikes.
The 26.4 Snapshot 7 notes say Strays now spawn in the six biomes below. The list covers frozen oceans, frozen rivers, and mountain peaks, so players sailing or climbing in cold regions will meet Strays more often at night.
For data pack creators, Mojang renamed the biome tag spawns_strays_without_powder_snow to spawns_cold_variants_underground in Snapshot 5 and added spawns_ice_variants_underground. These tags mark biomes that allow cold variants to spawn without sky access.
| Biome | Terrain type |
|---|---|
| Deep Frozen Ocean | Deep frozen sea |
| Frozen Ocean | Frozen sea |
| Frozen Peaks | Icy mountain peaks |
| Frozen River | Frozen river |
| Jagged Peaks | Jagged mountain peaks |
| Snowy Slopes | Snowy mountain slopes |
Source: Minecraft Java 26.4 Snapshot 7 release notes, November 3, 2026.
Leather Armor Now Stops Zombie and Skeleton Conversion
In Minecraft, some mobs change form when trapped in Powder Snow. Skeletons become Strays, and in 26.4, Zombies and Husks become Frostbites, a new icy zombie that throws Ice Balls.
Snapshot 7 adds an exception. A Zombie or Skeleton wearing even one piece of leather armor, such as a leather cap, will not turn into a Frostbite or Stray. That fits the long-standing role of leather armor in protecting players from freezing in Powder Snow.
The impact is clearest in farms. Mobs that spawn with leather armor cannot be converted, so a Powder Snow Stray or Frostbite farm will leave some mobs in their original form. On the other hand, if you want to keep Zombies as Zombies near Powder Snow, leather armor is now the answer.
Fire, the Freezing Effect, and Undead Mobs
Minecraft 26.4 also adds the Freezing status effect. It slowly freezes the target as if stuck in Powder Snow and comes from Frostbite attacks, Ice Balls, or a Potion of Freezing.
Snapshot 7 makes being on fire counter the Freezing effect, similar to wearing leather armor. If you start to freeze, a moment on fire can hold it off, though of course the fire carries its own risk.
Snapshot 8, released November 10, 2026, adds another rule: all undead mobs are immune to the Freezing effect. Zombies, Skeletons, Strays, Drowned, and other undead are no longer affected. Ice Ball damage was also reduced, so Ice Balls are better saved for mobs that are not undead.
Strays in Ice Caves and Other Changes
Ice Caves are a new underground biome in 26.4 that generates beneath cold biomes. They are made mostly of Packed Ice and Calcite, with Icicles and glowing Ice Crystals. The notes say Strays and Frostbites can spawn there alongside the usual cave mobs.
A few smaller tweaks involve Strays. Snapshot 6 stopped Brittle Ice from cracking when a Stray stands on it, while Frostbites could already walk on Brittle Ice without breaking it. That means both cold mobs can follow you across fragile ice floors in the caves.
For Drowned, Snapshot 4 made them turn into a Zombie first before becoming a Frostbite when in Powder Snow. Keep that conversion chain in mind if you build a farm near a frozen ocean.
Tips for Surviving Frozen Biomes
Here are a few tips for handling frozen biomes after these changes.
Wear at least one piece of leather armor, such as leather boots, when exploring Snowy Slopes or Frozen Peaks. It protects you from Powder Snow freezing. Pair it with stronger armor on the remaining slots.
Carry a shield when sailing across Frozen Oceans at night. Stray arrows inflict Slowness, and a shield blocks them before the effect lands.
If you build a Stray farm, check whether incoming Skeletons wear leather armor. Those will not convert, so separate or remove them to keep the farm efficient.
FAQ (Frequently Asked Questions)
Snapshot 7 adds Deep Frozen Ocean, Frozen Ocean, Frozen Peaks, Frozen River, Jagged Peaks, and Snowy Slopes. Strays can also spawn in Ice Caves. Yes. Since 26.4 Snapshot 7, Zombies and Skeletons wearing any piece of leather armor cannot convert into Frostbites or Strays. Not anymore. Since Snapshot 8 on November 10, 2026, all undead mobs are immune to the Freezing effect. Wear leather armor. Since Snapshot 7, being on fire also counters the Freezing effect. They are still in Java 26.4 snapshots. Mojang has not announced an official release date for the update.1. Which biomes do Strays spawn in Minecraft 26.4?
2. Does leather armor stop Skeletons from turning into Strays?
3. Can undead mobs get the Freezing effect?
4. How do you counter the Freezing effect?
5. When will these Stray changes reach the full release?
Conclusion
Minecraft 26.4 makes frozen regions more dangerous. Strays now spawn in six more biomes and in Ice Caves, while leather armor and fire become key defenses against freezing.
Farm builders should account for the new leather armor rule and the undead immunity to Freezing. Keep an eye on future release notes, since snapshot features can still change.
- Strays now spawn in six more biomes, including Frozen River and Snowy Slopes.
- One piece of leather armor stops Zombies and Skeletons from becoming Frostbites or Strays.
- Being on fire now counters the Freezing effect.
- Since Snapshot 8, undead mobs are immune to Freezing and Ice Ball damage is lower.
- All changes are still in Java 26.4 snapshots.