INDUSTRY.co.id - Jakarta -  TCASH CEO Danu Wicaksana targets, next year TCASH will be at least 100 percent increase. Approximately 10 million more active users are available.

Indeed there is no official data on market share, but TCASH is listed as one of the major players in the largest mobile financial service e-money in Indonesia, entering as the third largest player in Indonesia.

There are some reports including from e-marketers who reported, our company as the third largest player in Indonesia, said CEO of TCASH, Danu Wicaksana to INDUSTRY.co.id editorial office at some time ago.

Danu Wicaksana, explained, for the development of its own business, until now already has approximately 5 million users.

"There are 5 million different segments, some are lifestyle users, because in terms of transactions are different, most of them use TCASH as a tool for convenience, and the next segment is micro," said Danu.

According to Danu, people who still do not have access to banking. Most live in small towns. They use TCASH to enter the financial system.

So TCASH, he argues, as their first savings. In serving the customer, TCASH is a lot of cooperation with the banking.

Its progress so far so good we go up every year more than 100 percent (interm of active user). In addition we are also somewhat different from other e-money. Users spread over 34 provinces. This means that all provinces in Indonesia have TCASH users, because our based is Telkomsel spread everywhere, said graduate of chemical engineering in ITB, the winner of Chemical Engineering Master from the University of Birmingham in the UK and MBA at Worton Business School in Pennsylvania US.

It is said Danu, Fintech start-up quite a lot, there Peer-to-peer lending, there is also called financial production comparison, there is also credit rating, there is also a special payment. If TCASH is actually end to end.

With the main product at this time is payment, but TCASH also again pilot to offer loan to user especially micro. In offering this loan, TCASH is working with BTN.

Raising the matter of risk, Danu explained, sometimes there is a less comprehensive understanding in society. Because TCASH is server based. The risk to consumers is smaller.

In addition, every TCASH transaction asks for a pin. This means TCASH can provide comfort that maximal. Currently TCASH, continued Danu, still in its early stages. This means that TCASH is in the market education phase. Based on the latest data from world banks, 83 percent of transactions taking place in Indonesia are still using cash.

Only 17 percent use electronic money and it is massive. This means that the future is very big opportunity to lower cash transaction.

So for me, indeed the players have very much competition in say very fragmented. The future will still happen like this, because it is still at the beginning of the industry. The fore will be converging and leaving two or three big ones and survive, he said.

According to Danu, it does not yet know the market share of TCASH. But there is a survey, TCASH market of 30 percent, and became the third rank. It became quite capable of digging the market. TCASH is not satisfied.

Telkomsel That's 150 million more users, so TCASH, said Danu, can at least double next.

Related to investment, according to Danu, depending on the compassity of the required platform and also from the target itself. TCASH wants to push the cashless society government program so that the overall TCASH target becomes a big enough investment.

But surely the biggest investment for platform technology. However, TCASH also invests a lot to acquire merchants, of which nearly 4,000 TCASH merchants across Indonesia.

Speaking of challenges, according to Danu, is very open and definitely more severe. Because many companies both local and foreign who have seen the potential of the fintech market, so many also foreign investment into Indonesia.

But TCASH, as a player partly owned by the state, has the mandate and obligation to win in its own realm.

Our next year's target will be at least 100 percent. So roughly 10 million more active users are active, and that's very much, according to the current player's research, the most users are around 2-3 million, he said.